bg3 multiple spiritual weapons. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. bg3 multiple spiritual weapons

 
 You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellListsbg3 multiple spiritual weapons The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords

It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. DeadRest • 3 mo. W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. If you like melee, Spirit Shroud is a decent option. Flawed Helldusk Gloves. . Damaging a target requires an attack roll (as opposed to a saving throw or an automatic hit) so Spell Sniper applies. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. But even still, I'd usually prefer to spend the spell slot on something more impactful. Cleave. While spiritual weapon won't benefit from rage, it. Mar 2, 2023, 11:13 am. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Spell 2. Hitting an enemy with this sword, you can give 2d6 slashing damage. Electric Blood. 4: wall of force. Spiritual Weapon is a Level 2 Evocation Spell. The weapon is Ethereal, Immune to Psychic. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Pretty cool combo at lvl 5. Humans also get a handy Skill. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their. +3 radiant damage for both weapons, 2 turns. The fact that it allows a wisdom save doesn't really matter, because there's no practical difference between making an attack roll versus forcing an enemy to roll a save. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Here’s an overview of all the aspects and details for the best Wizard build in BG3: Wizards are versatile spellcasters with a vast spell list, area damage, and crowd control. always feels like a wasted 2nd lvl spell slot. War Cleric can be very powerful through all levels of the game and they can definitely function as a frontliner. It attacks again when sustained. Weapons can have various special properties: Property. It can Fly using its Movement Speed. Regarding tempest, you can maximize the dmg of glyph of warding (the lightning version) for 40 dmg. #1 The Dapper Dragon Jul 11 @ 9:00am Originally posted by Traumatized Squirrel: Spiritual Weapon. Not only are they Proficient with all forms of Armour, but also all forms of Weapons and Shields, and they can heal themselves once per Short Rest with their Second Wind Class Feature. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. r/BaldursGate3. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. Creslin321 # 698611 15/10/20 04:17 AM. While there’s a difference in budget and studio size. Spend all 9m of your movement. Duration: 10 turns. damage in a 6m/20ft blast centered on the target. All Shortswords In Baldur. Re: Thrown Weapons and Extra Attack. Spell Slot Level 4 [edit source] Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Holy Wrath: Barbarian 6/Cleric 6. ago. It can Fly using its Movement Speed. Thunderwave - Spiritual weapon is the obvious one missing from the cleric list. Fireball - Changed area radius to 6m instead of 4m. Ideally though you don't want more then 2 for the most part. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. My biggest problem is that it has such little movement. Swing your weapon in a large arc to attack up to 3 enemies at once. There are more than 30 of them in BG3; here is. Spiritual weapon does not continue attacking automatically. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. +more that certain things shouldn't be allowed (e. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Optional File is the good old BAT file installer where you can pick options. It's correct within the context of the question. I can't seem to find any visual indication of where its aura is supposed to be, so I'm not sure if I'm just not placing it. Spell Slot Level 4 [edit source]Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. First thing to check would be that you haven't already used it. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Update coming eventually. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. Each one has weapon skills associated with the weapon type, with around 10 Hp each. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. The cleric was dumping multiple instances of spiritual weapon against the BBEG while bottlenecking the minion stack and protecting the backline. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. However, since we’re going to make her into more of a Roguish character, you will want to respec these eventually, with a priority of Dexterity and Wisdom, and some Constitution. BabyPandaBBQ. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. Physical-Ad-3798 • 2 mo. This gives the divine favor when rage charges are done and spiritual weapon spells. Each weapon deals a specific type of physical. Radiant damage. Enchantment (+1, +2, +3) This weapon is magically enchanted. Summons are stackable. Monk •. Ideally though you don't want more then 2 for the most part. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. But even still, I'd usually prefer to spend the spell slot on something more impactful. Use it. all day and get nowhere. It has to be used as a bonus action so it couldn't be a reaction. Rage – 2 extra damage on melee and. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. but we tried multiple times to craft another one,. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - Ketheric’s Warhammer. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. ). Level 8 you get your own free divine smite on many subclasses. Guiding Bolt. ) to any attack and damage rolls made with this weapon. With a huge variance of spells and as much versatility as Wizards, they can build into whatever suits your fancy. for instance, Spiritual Weapon lasts 10 turns, whereas Animate Dead lasts indefinitely (or until a long rest, at least). Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Version 1. Automatically attack an enemy moving out of your reach. ) Command: Flee gives free. BG3 is the third main game in the Baldur's Gate series. Allies within 9m also regain 1-6 hit points. Enhance Ability gives advantage on any out-of-combat check in the game. BG3 Only Lets A Character Use Divine Intervention Once. War Domain is a Subclass of Cleric in Baldur's Gate 3. Hard to beat that for a 1-level dip; or as you said, several levels for fighting style (lvl 2), vow of enmity (lvl 3), smites, hunter's mark, and extra. Players should focus more on spending their ability points in Wisdom and go for skills like Perception, Survival, and Animal Handling. g. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. targets of any size. They have a range of 1. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. You also add the corresponding bonuses (+1, +2, etc. Allandra’s Whelm. gameslantern. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. ; Some legendary weapons, like the Devotee's Mace, deal good damage but lack useful passives and actions. Reply. Resistant to Radiant. 1d6 Slashing. The cleric cast Spirit guardians with an enemy just outside of the area of effect, and the monk and warlock will proceed to shove an enemy in and out of the area to get multiple instances of the effect. ・Spiritual Weapon. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. So yeah, you. 2x Minor elemental, 5. A melee Rogue using the Thief subclass has two bonus actions and one action. The Red Queen. Intelligence influences spell potency. Your game plan is to start a fight with spiritual weapon and spirit guardians, then run into the enemies. It makes spiritual weapon kind of useless. There is no restriction saying how many you can have out. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Spiritual Weapon: Amazing, amazing spell. Spiritual weapon is a spell that only does exactly what it says it does. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. And don't forget atrocious movement speed. Bonus Action. In this guide, we’ll cover everything you need to know about using Spirit Guardians in Baldur’s. Julian928. Duration: 10 turns. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. If any of your characters has the chance to learn this Reaction, take it. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. This increases the chances of spirit guardians lasting longer if you’re in a fight with multiple enemies who might try to attack you. Damn shows you've never played d&d 5e in your life lol. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. If you don't have advantage on the attack and no ally near, then it might actually be a bug. txt. Throw in Divine Strike and Spiritual Weapon, and it seems to. The. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. Such spells are called Concentration spells, and this requirement will be clearly labeled with the Concentration tag in the spell's description. You summon a weapon that can be controlled separately. 10. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. Holy Wrath: Barbarian 6/Cleric 6. False Life - Changed duration to 600 turns instead of until long rest. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Description: Infuse a weapon with arcane energy. 5m, and they deal Piercing Damage, though. A spell with the Concentration tag requires the caster to continuously put focus into the spell in order to maintain its effects. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Spiritual Weapon is a Level 2 Evocation Spell. Originally Posted by GerryWright. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Beacon of hope doesn't break sanctuary. Lets me skip 90% of puzzles in the game, and indeed Fireball is really fun when used correctly. ago. With a damage range of 6 to 13, it's no slouch. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. depending on how that goes you can also action surge for. Spiritual Weapon is lvl 3, and the damage of Spiritual Weapon + Necrotic Touch/Guiding Bolt is scary. When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. Only one Spiritual Weapon may be summoned at any time. Ok so it is sneak attack! since it seems to auto proc on threatened or enemies you have advantage on. Summon a floating, spectral Spear that attacks your enemies alongside you. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. There is the spear in the room Shadowheart was trying to get in to, that spear gives every second strike is true strike, one of the best weapons in the game. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. It’s due to the max movement spiritual weapon can do. For the same reason as Spiritual Weapon. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Add that to a Life Cleric in heavy armor, so you have solid healing with the Channel Divinity + good AC, and a lvl 3 cleric can carry the party. The spiritual weapon nerf broke my heart. g. You can bind any magic weapon as a pact weapon, as per the rule. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Start of combat cast spirit guardians around yourself as an action, run into combat so you can attack following turn, then cast spiritual weapon as a bonus action. Being slow is literally its only weakness. Damage/Effect. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. It's too high a slot for something that requires an attack role every round and can easily be lost. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. 1. 1. Baldur’s Gate 3 presents players with the option to have a companion by their side during their gameplay, and this companion can not only be personalized, but players can also have a specific build for their companion. You must have never played it then. Right out of the gate, Baldur’s Gate 3 asks you to make a bunch of decisions about your character — like your appearance, race, and class. The dwarven thrower, more damage if you’re a dwarf. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Creatures. Some have special enchantmentsDomain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Read on to learn more about the Harped Sacredstriker, including its stats, effects, as well as how to get it, and more!. You can then target your enemy with specific spells and ammunition types they are weak to. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). Will take Spiritual Weapon for our level two spell slot. Greataxe: Martial Proficiency, Two-Handed. You can talk your way out of fights. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. A spiritual weapon cannot be attacked or harmed by physicalViews: 318,893. They get to attack for each head they have and that can range from 1 to 5 to "Oh fuck! Fun away!". • 6 days ago. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. But now the weird issue is, its random. g. Yes. Spiritual weapon is a summon. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. Share. I might even go further as to say the text of the spell has to mention affecting creatures, and those creatures are your enemies. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. And finally the slinging shoes, yup they’re shoes they deal 2. Master of Short Rests: Bard 7/Warlock 5. the very very last fight, i used divine. Barbarian Feature (Primary Stat – Strength) Level 1. 18m. All the information about the Spiritual Weapon: Trident spell in Baldur's Gate 3 (BG3). In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. 67. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The summoned weapon can last ten turns. As a cleric main in both tabletop. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Tempest: Fog Cloud is amazing in BG3,. If they attack from stealth with a melee dual wield build, they consume 1. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. Joined: Sep 2020. Inflict Wounds. The Cleric class is great for supporting the group with healing Spells as well as hindering the. New School of Necromancy footage from Larian's TikTok. If any of your characters has the chance to learn this Reaction, take it. Markoheshkir, Nyrulna. Forest Winds: Bard 10/Ranger 2. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. Lathander's Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. Phantom Steed = Horse. There are many facets to Spellcasting in BG3, and there’s a lot that goes into how each Spellcaster works, since they are all a little different. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. You wouldn't normally use a +1 weapon at this point, so it seems like it's useless. Oh yea forgot about that. ago At the tabletop spiritual weapon requires your bonus action to move and attack. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. You also add the corresponding bonuses (+1, +2, etc. Weapon Traits; Versatile Rarity Weight Price; Rare: 1. First, let’s take a look at which Classes can cast. Probably want to go into turn based mode cause otherwise it doesn't last too long. • 4 mo. She is a very useful character and has one of the best backstories in the game, making her the second act’s protagonist. Share! ★ Beginner Guides for All Starter Players. Equipment: Scale Mail, Leather Boots, Longsword, two Health Potions, Scroll of Revivify. Elemental, 4. Tyrant_Lord • 2 mo. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. g. 2. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 was based on the 5e ruleset, but has some. Enchantment (+1, +2, +3) This weapon is magically enchanted. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. Round 3: Spell, weapon attack, dodge, or cantrip. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). ago. are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. So im guessing the dagger would be needed for that. That sounds like Spiritual Weapon to me. Keep in mind that it's a really low level spell. True strike is real. Gather your party and venture forth!. For the rest of your turn, roll ranged damage twice and use the highest result. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. It's description does not say it is an object; it can't be grabbed and can't. A caster can cast this on themselves or others (but only one person at a time) The flame cantrip produces a slightly larger light than the light cantrip, and it doesn't go away when you switch weapons. The spell has verbal and somatic to cast, but does not indicate whether either are required for control of the weapon once cast. Tanking, healing. Since Shadowheart begins BG3 as a Trickery Cleric, her Ability Scores are more in line with what a typical Cleric would use. 3rd level is spirit guardians. Activate the forge, insert the sussur bark. ) to any attack and damage rolls made with this weapon. Only one Spiritual Weapon may be summoned at any time. With the Spellsparkler equipped, casters can supercharge their offensive spells for added punch. The War Domain subclass adds Martial Weapon , Heavy Armor. Spiritual Weapon is a Lvl 2 Spell from the Evocation school. The weapon created is not a separate creature, or in fact a creature at all. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. The spiritual weapon does not do piercing, bludgeoning, or slashing. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. I suspect that spirit guardians considers sanctuary as being invisible. Adamantine Weapons. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). The Spellsparkler is a magical weapon in Baldur’s Gate 3 (BG3) that can give players an early advantage in combat. . Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. It's a must-take for melee combat clerics. Bard get's a lot of Concentration spells. PM_FEET_PLS_TY. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Spiritual Weapon Enhanced. Selune's Spear of Night is a legendary versatile weapon and the best spear in Baldur’s Gate 3. Spiritual weapon and spirit guardians are more. In this section of our Baldur’s Gate 3 Bard Class Guide we’ll take a look at Multiclassing a Bard in BG3, and what other Classes you might Multiclass with. Sethan is one of the Greataxe Weapons in Baldur's Gate 3. 18m / 59ft. Weapons are usually obtained as rewards. so long as it doesn't have concentration it's good, otherwise ruined. BG3 is the third main game in the Baldur's Gate series. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). The best Barbarian multiclass options in BG3. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. This means that the mace is doing the same average. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Description. Tav00001. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Add: Prayer of Healing - Heal all allies that you can see for 5-19 HP. 10 turns. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You perform the ritual over the course of 1 hour, which can be done during a short rest. Baldur's Gate 3 best weapons in Act 1. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. This one comes down to whether or not commanding the spiritual weapon requires verbal, or if it is a mental command. In BG3, our best Gale build makes use of both the Wizard and Cleric classes to maximize their synergy. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. 15 960. ago. Baldur's Gate 3 best weapons in Act 1. Jump. 1. If you. Thief 4 / fighter 6 / Ranger 2. I'll look more closely and see if I can spot whether they've already used their reaction. druid with flame blade might be what you're looking for. ★ All Races and Subraces. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Great Weapon Fighting is a Class Passive in Baldur's Gate 3. Gather your party and venture forth!The verticality of terrain combined with the weapon's inability to travel linearly through 3d space really makes spiritual weapon a lot weaker in this game than in 5e to begin with, but them forcing it to have initiative and usually being last in the lineup makes it so sometimes it's genuinely just wasted spell slots, as the enemy I summoned it beside to hit with it will. (I'd say up to the DM, but I may be missing something. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Spiritual weapon is a great spell. In BG3, you actually have to hurt a creature for sanctuary to end. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Gloves of Crushing. Round 2: Weapon attack, dodge, or cantrip. That sounds like Spiritual Weapon to me. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. All the information about the Spiritual Weapon: Greataxe spell in Baldur's Gate 3 (BG3). 13. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of.